XCOM 2 is a turn-based tacticsvideo game developed by Firaxis Games and published by 2K Games for Microsoft Windows, OS X, and Linux in February 2016, and for PlayStation 4 and Xbox One in September 2016. The game is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown. Taking place 20 years after the events of Enemy Unknown, it follows the continuity that XCOM, a military organization trying to fight off an alien invasion, has lost the war, and is now a resistance force against their occupation of Earth and their established totalitarianregime and military dictatorship. The expansion XCOM 2: War of the Chosen was released in 2017.
Gameplay[edit]
Gameplay screenshot of XCOM 2, showing the player-controlled character peeking around the corner
As with previous games in the series, XCOM 2 casts the player as the commander of the eponymous military organization, now reduced to a resistance force opposing the ongoing alien occupation of the planet. Players take control of the Avenger, the new mobile base for XCOM. Players give commands to squad members in battles against aliens during missions, while commanding the engineering and research department of the base between missions to create and research improved and new gadgets, weapons and technologies to assist players in battle.[3] Soldiers can be recruited, with each soldier class having their own skill trees and abilities. For example, the Grenadier class can gain access to explosives and grenade launchers, while the Ranger is equipped with melee weapons like swords.[4] Armor and weaponry can also be researched and upgraded by the player in the Avenger base. Each mission's environment is influenced by the world's state, while maps are procedurally-generated to create a wide variety of levels, in which every map features different terrain and buildings in each play-through.[5][6]Mods are also supported. Campaign, class and enemy types can be created by users and can be shared through Steam Workshop. A one-versus-one multiplayer mode also returns from Enemy Unknown. New enemies are also featured, such as units from the new faction, ADVENT, and more alien types like the Viper.[7][8][9]
At the start of most missions, the player's squad will be concealed and will not be detected by any enemies. They can position their troops to plan their battle and ambush enemies.[5] The player can also loot corpses of enemies to obtain weapons, upgrade parts and artifacts. Melee weapons are also featured. Players can also hack into enemies' mechanical weapons like turrets and temporarily shutdown or control them for themselves.[10] Soldiers in the squad can be killed by enemies; however, their bodies can be carried back to extraction to keep their equipment should the player deem it necessary to abort the mission.[10] Likewise, if a soldier is critically wounded and it is deemed necessary to abandon the mission, a soldier can carry the wounded soldier to extraction where they are revived upon leaving the map.[10]XCOM 2 features faster combat than Enemy Unknown, as there are a lot of 'hit-and-run' missions where players must rush into facilities to complete their objective quickly and return to the extraction point immediately.[4] This includes semi-random attacks on the Avenger by alien UFOs, which will cause an automatic game loss if failed. The mission structure of the game is also different from other XCOM video games, as XCOM 2 features secondary objectives for the first time in the series.[4] Reinforcements play a bigger role, and depending on the mission, ADVENT will continuously deploy new enemy troops. Another feature added is the Avatar Program, a research project run by the aliens, that gradually proceeds over time, and if completed is an automatic loss. This can be delayed by sabotaging alien research facilities and other semi-random events.
Customization also returns from Enemy Unknown, in which players can customize their soldiers' personalities, names, uniforms, and costumes. Furthermore, genders, nationalities, and weapons can also be customized.[4][5][11] Bonus customization options are available in the downloadable 'Resistance Warrior Pack.' which was given for free as a pre-order bonus as well as being made available for purchase. [12][13]
Plot[edit]
The game is set in 2035, 20 years after the events of XCOM: Enemy Unknown and its expansion, in a scenario in which humanity was defeated by aliens. XCOM proved incapable of attenuating the alien threat and was quickly betrayed by the council nations, who surrendered to the aliens shortly after the invasion began. XCOM became nothing more than a resistance force, and went off the radar to avoid persecution at the hands of the aliens. Most of its members either submitted to alien rule and left behind their past or, some, like Central Officer Bradford refused the alien administration and went into hiding. Earth is now controlled by the aliens through the puppet ADVENT Administration, and XCOM has been long-forgotten, members silenced and records erased. ADVENT has done much to gradually improve public opinion of the aliens, most notably by the propagation of the belief that the aliens came in peace, and that the forces of Earth retaliated aggressively and with prejudice. (This is presumed to have happened right after the player researches MECs, as stated by the autopsy of an ADVENT MEC.)
The player again assumes the role of the Commander, who had up until recently been placed in alien stasis for them to make use of their strategic thinking via a brain implant. After the Commander is rescued by Central Officer Bradford, XCOM launches an attack on an alien convoy and steal an elerium core used to power the Avenger, an alien supply barge that has been converted into XCOM's mobile base.[14] In the Avenger, the Commander has the support of rogue ADVENT scientist Dr. Richard Tygan, replacing the now-missing Dr. Vahlen, and Chief Engineer Lily Shen, daughter of and successor to the now-deceased Dr. Raymond Shen, with whom the Commander was familiar in the prior game.
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Story[edit]
The game begins with Bradford leading a raid on an ADVENT gene bank and rescuing the Commander, who had been captured and put into stasis. The Commander is then brought to XCOM's mobile headquarters, the Avenger, where they meet support staff Dr. Richard Tygan and Lily Shen. Tygan explains to the Commander that while they were in stasis, ADVENT had connected their brain directly to their global psionic communication network in order to act as a battle simulation computer. The Commander is then contacted by the Spokesman, the last remaining loyal member of the Council. The Spokesman orders the Commander to unite the various resistance groups scattered around the world, as well as discover the true nature of ADVENT's top secret Avatar Project.
As the Commander leads XCOM in the fight against ADVENT, they raid numerous secret ADVENT research facilities and slowly begin to piece together what the Avatar Project is. Through their research, Tygan and Shen discover that the Elders, the leaders of ADVENT, have been slowly dying from an irreversible physical degeneration of their bodies. In order to escape their imminent demise, the Elders started the Avatar Project, which involves processing kidnapped humans and turning them into raw material to build new bodies for themselves, called Avatars. They also track the Elders' headquarters to an underwater base, accessible only by a special psionic portal. With their hand forced, ADVENT decides to accelerate the project and process all 'non-essential' humans into the Avatar project, under the guise of curing all disease at their gene clinics. The Spokesman is presumed killed when he sacrifices himself to warn XCOM about the plan, ordering them to hijack ADVENT's global communication network before they can make the announcement. XCOM manages to hack the network and transmits proof of ADVENT's crimes to the entire world, causing a mass global revolution against the Alien occupation.
With ADVENT busy trying to maintain order, the Commander takes psionic control of an uninhabited Avatar stolen from one of ADVENT's facilities, and XCOM stages a raid on the Elder headquarters. The Elders plead with the Commander to stop the fighting and rejoin them, claiming that they are only trying to strengthen themselves and humanity against a greater threat. The Commander ignores the Elders' pleas and destroys all of their Avatars, triggering the destruction of the base. The Commander's Avatar stays behind to battle the enraged spirits of the Elders as the rest of the squad escapes.
Afterwards, the Commander wakes up in their own body, and learns that without the direction of the Elders, ADVENT's grip on Humanity crumbles. The ranks of the Resistance swell as people abandon the ADVENT-controlled cities, and the Resistance begins to overwhelm the remnants of the ADVENT forces. However, in the ocean underneath the ruins of the Elder headquarters, a strange energy begins to glow. In the War of the Chosen expansion, one of the factions that helped in XCOM's victory, the Templars, notice the glow, and their leader affirms that it is the sign that a new war is about to begin.
Development[edit]
On May 18, 2015, a new but untitled AAA title was announced by Take-Two Interactive in its annual earning reports.[15] On May 25, 2015, approximately a week after the announcement, a teaser website called 'Advent Future' was launched. It featured an advertisement of the 'Advent Administration', whose aim was 'creating a world free from hunger, pain, sickness, and war', but later revealed that the Administration had more sinister plans.[16] The game was officially revealed on June 1, 2015 by IGN and its debut cinematic trailer was released, while the gameplay of the game was revealed during Electronic Entertainment Expo 2015 on June 15, 2015.[7] Jake Solomon, the creative director of Enemy Unknown, returned to direct XCOM 2. According to him, players' feedback of Enemy Unknown 'played an important role in the development of XCOM 2.'[16]
XCOM 2 is set in a future where the organization XCOM failed to defeat the aliens, and were forced into hiding. Adding to the guerrilla nature of XCOM 2, XCOM's technology is no longer on par with that of the aliens, and thus has to work with 'old world' weaponry. The Avenger, a mobile airship named after a ship in the original UFO: Enemy Unknown was introduced as the player's base; an alien supply-ship retrofitted for XCOM's resistance. According to Jake Solomon, the game's creative process is 'gameplay driven'. As a result, the setting was introduced after Firaxis decided to make changes to character classes and add stealth to the game. Despite the introduction of stealth, players will not be able to complete levels with stealth, or to use stealth as a way to replace combat.[17]
The concept of procedurally-generated levels had been previously scrapped in Enemy Unknown, as Firaxis had reason to believe that it would prove disadvantageous and buggy. They also thought that those procedurally-generated objects did not fit in with the atmosphere. Resultantly, Enemy Unknown features hand-crafted maps that were all designed by Firaxis. While the reception of these maps was generally positive, players complained that these maps eventually get repetitive. As a result, Firaxis decided to introduce a system called 'the plot and parcel system' to alleviate the workload of the team. The game's producer, Garth DeAngelis, described the game's maps as 'quilts'. Each maps features holes that are randomly generated, which are of different sizes. Each hole will fit in an object or a building, which is crafted by Firaxis. According to Firaxis, these buildings are all destructible, and are expensive for them to make. In addition to scenery items, side-missions, enemy placement and reinforcements and multiplayer maps are also randomly generated.[18]
DeAngelis and Solomon considered the lack of mod support in Enemy Unknown a regret for the team. As a result, the game's modding aspect will be significantly expanded. Furthermore, Firaxis will release the Unreal Development Kit for players upon release, allowing players to create their own content. Solomon considered mod support a 'win-win' method for both players and the company, as they thought that such solution can effectively expand the game's lifespan and longevity. Firaxis realized the modding potential of the series when the team discovered a mod for Enemy Unknown called Long War.[19] Firaxis also partnered with Long War Studios (now Pavonis Interactive) to develop three day-one mods for the game.[20] On January 19, 2017, Pavonis Interactive launched Long War 2 for XCOM.[21]
When developing the game's art, the team took inspirations from movies like Elysium, Oblivion and Blade Runner. When designing the game's weapons, characters and environment, the team looked at some science fiction-themed video games.[22]
Release[edit]
Unlike Enemy Unknown, which was released on PC and consoles, then later on mobile devices, XCOM 2 was initially a PC-exclusive video game solely distributed through Steam. Firaxis Games stated the reason behind the decision was the company's experience in developing PC games. Moreover, Firaxis believed that making XCOM 2 a PC-only title would allow them to introduce new features - such as procedural levels - and that developing for a single platform would be simpler.[23] The game featured gamepad support, added after the game was released for Microsoft Windows, OS X and Linux.[23][24] The game was scheduled for release in November 2015,[23] but on August 28, 2015 it was delayed until February 5, 2016 to allow Firaxis to further polish the game.[25]
The game became available to pre-order on September 10, 2015 and came coupled with the 'Resistance Warrior Pack' which adds bonus soldier customization options.[12][13] In December 2015, Firaxis also offered a Digital Deluxe version which could be pre-ordered instead of the base game. Although it cost more than pre-ordering the basic game, it promised three DLC packages as they were released. The packages are 'Anarchy's Children', which adds new soldier customization items, was released on March 17, 2016;[26] 'Alien Hunters', a pack which adds a new mission, more powerful equipment, additional soldier customization, and new gameplay, was released on May 12, 2016;[27] and 'Shen's Last Gift', ostensibly named after the chief engineer of Enemy Unknown and including a sixth soldier class, a new story mission and map, was released on June 30, 2016.[28]
Xcom 2 Dark Events
A prequel novel written by Gregory Keyes titled XCOM 2: Resurrection was released on November 10, 2015.[29]
On June 7, 2016, it was announced that XCOM 2 will be released on the PlayStation 4 and Xbox One on September 6, 2016 in North America, September 8, 2016 in Australia and September 9, 2016 in Europe. The console versions of the game were developed by The Workshop.[30][31] It was later delayed to late September so that the team could further refine the game. The console versions were released on September 27, 2016 in North America and September 30, 2016 for other territories.[32]
War of the Chosen[edit]
An expansion for XCOM 2, titled War of the Chosen was announced at the Electronic Entertainment Expo 2017. It was released on August 29, 2017.[33]
The expansion adds several new enemies to the game, including the titular 'Chosen', three elite alien warriors with unique skills and weaponry that appear randomly to attack and kidnap soldiers in their mission to recapture the commander. The Chosen appear several times during the game, even after being previously defeated, and also have the ability to interfere on the strategic layer, but carry exclusive equipment that can be collected to bolster XCOM's arsenal. Other new enemies include the 'Lost', humans turned into zombie-like creatures by an alien bio-weapon that infest ruins of abandoned cities who despite being weak individually, attack in large numbers, and new ADVENT units with exclusive abilities.
The game also introduces three rebel factions that antagonize each other, but grant special hero classes once their allegiance is earned; the Reapers, specialized in sniping and stealth, the Templars, who developed unique psionic abilities and the Skirmishers, former ADVENT soldiers with exclusive equipment and tactics. Other new features include a revamped strategic layer and the 'Bond' system, in which pairs of soldiers develop special abilities that are accessible when both are deployed during a mission, and when bonded soldiers are killed, their partners enter temporarily in a 'berserk mode', ignoring orders but with a great boost in their stats.
Reception[edit]
XCOM 2 received 'generally favorable' reviews, according to video game review aggregatorMetacritic.[34][35][36] Critics praised the new concealment system as adding a new layer of depth, as well as the procedural generation of maps that kept players from falling into set patterns. Additional praise cited XCOM 2's difficulty, addition of modding tools, and its retention of the old mechanics from Enemy Unknown, while criticism was mainly directed at its poor performance on many computers at launch.[48] Firaxis has subsequently issued a performance patch.[49]
It sold over 500,000 digital copies on Steam within its first week of release.[50][51]
Awards[edit]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=XCOM_2&oldid=897718345'
The Avenger Defence mission will trigger in XCOM 2: War of the Chosen if any of the Chosen fill their knowledge track, as a result of passive, unavoidable activities and interrogating/capturing your soldiers during missions.
This make or break mission to defend the Avenger must be completed successfully, otherwise your game is over. With that in mind, here's what you need to know about this perilous do or die mission and how to successfully complete it.
If you need more help, our XCOM 2 War of the Chosen guide provides a breakdown on how else you can tackle the huge expansion.
XCOM 2 Avenger Defence mission and how to survive it
To reflect the dire consequence for failure, you are permitted to pull out all of the stops to repel the attack.
While this mission shares similarities with the base XCOM 2 game's Avenger Defence mission as well as fights against The Chosen Assassin, Warlock and Hunter, there are some very important differences in War of the Chosen:
If you need more help with XCOM 2's expansion, our XCOM 2: War of the Chosen guide and tips can explain everything you need to know, from how to beat The Chosen Assassin, Warlock and Hunter and the new The Lost, Spectre and Advent units. Combat them by learning about each new faction with our Reaper abilities and skill tree, Skirmisher abilities and skill tree and Templar abilities and skill tree pages, as well as learning about the new Challenge Mode, Resistance Ring, Ability Points, Fatigue and Bonds systems. Good luck, Commander!
XCOM 2 ’s Alien Hunter s DLC is upon us and, not surprisingly, the new Ruler ADVENT are a real fothermucker. The Viper King is the first of the new baddies you’ll encounter, and if you’re doing the DLC as a second (or seventh) playthrough your squad will struggle to survive him. Fortunately, after a few trial and error rage quit sessions I figured out a few tips for how to survive (and eventually defeat) XCOM 2 ’s Viper King.
The Viper King Is Not Meant To Be Beaten
The very first thing you need to realize is you will not be beating the Viper King on your first encounter (again, assuming you’re doing the DLC as a playthrough). His health is exponentially higher than that of your entire squad combined. And, like all the other new Ruler units, he moves after every squad action, not the turn itself. So you’ll find him and, say, move a ranger closer to get a shotgun blast. But as soon as the ranger finishes moving, it’s the Viper King’s turn again, and he’s going to do any number of awful things to that nearby ranger. From the XCOM 2 blog :
The Viper King’s move set includes:
The first few encounters your goal is to knock off enough health so that he summons a portal. To do this, the best plan is distance. Once you realize the Viper King is going to appear on your mission the best strategy is to group up (but not too close because he WILL use Freezing Breath and that has a grenade-sized AOE) and move at a snail’s pace and keep at least one or two soldiers on Overwatch. You want to bait him out so that you can get a few shots in once he appears. Overwatch is the only chance you have to get more that one shot off on him per turn. And a good head start goes a very long way. The longer he’s out there the worse it gets.
Choke And Stagger
The Viper King’s goto move is Choke. He wraps up a soldier, applies pressure, and you have about one to two ACTIONS (not turns) to save the poor schmuck being choked. You can break the Choke by shooting him, which is why it’s imperative your soldiers stay near each other. If you need to buy a little time you can heal the chokee, so if you’re lucky to have a Specialist with Combat Medic you can help someone who’s been caught out of position.
Once you break the choke you need to pour on the fire. Sharpshooters tend t be the best counter against the Viper King. They can do lots of damage and keep a safe distance. Try to move your weaker soldiers towards the Sharpshooters line of sight and draw the Viper King into position. He is very rarely concerned about cover so getting him in the open isn’t too difficult, and as long as you have a well positioned squad with sightlines he can be scared off. But don’t get too attached to your Rookies. Sometimes the needs of the many outweigh the needs of the few, and leaving a decoy for the Viper King to engage can mean heading home with three soldiers instead of not at all.
Grenades, Grenades, Grenades
Another problem in fighting the Viper King is his propensity to dodge shots. All Vipers have a high dodge chance, so it’s natural the Viper King shrug off more of theo 75 percent than you’d like. Grenades are guaranteed damage, though. And the Viper King doesn’t have much environmental awareness. You can sometimes catch him next to a car or truck or other explosive object.
A grenade plus an explosion bonus can do up to 9 damage, which is a lot in the early game when your squad still has conventional weapons. So if you find yourself missing a shot over and over, try lobbing a grenade instead. It might seem wasteful to use all of your squad’s explosives so quickly but, trust me, getting this guy off the map is a priority.
He can’t be poisoned, unfortunately, so I am hesitant to use the gas grenade. Especially because he will pull soldiers towards him from across the map with a tongue attack, and they’ll get poisoned if he drags them through a gas cloud. Better to save the gas attack for the handful of weaker enemies that normally accompanies him on the map.
X Ufo Defense Online FreeThe Purple Portal Means Its Almost Over … For Now
The Viper King can leave just as quickly as he arrives. If you happen to encounter him on a mission with a turn limit, good luck . Best to let him run as soon as he summons his portal so you can get back on track to finishing the objective. I fought him on a 12 turn mission and couldn’t finish it even though I ran him off with a few turns left, so I had to restart the whole thing and make killing him my first priority. Which isn’t always easy since he is aware of your squad position and won’t stay in the same place. So you’ll reload a save and run to where you thought he was and he might not be there.
If you’re not on a time crunch, don’t relax when he summons the escape portal. That’s when you can get aggressive because he won’t be around much longer. Pull someone out of cover for a better shot, set up an overwatch on his escape route, do whatever you can to knock off another bit of health before he’s gone. The less he leaves with, the less he has when you meet him on your next encounter.
It’s worth mentioning that the repeater attachment, which offers a low percentage chance to instantly kill an enemy, does work on the Viper King. Obviously there’s no way to guarantee you’ll have one if you do a new playthrough, but anyone who is checking out the DLC with their end game squads would be wise to stock up on repeaters before heading into the field. I wouldn’t be surprised if Firaxis patches that out soon. As XCOM loving redditors point out , it kind of kills the fun of the DLC if you blast away one of the challenging, cool bosses you paid cash money to play with.
Got any tips for beating the Viper King? Any thoughts on the new DLC? Lets us know in the comments!
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